Flying hats

LTJ have a superb collection of hats. Many of them can be worn in public. Here is a selection of our most favoured ones in their natural airborne habitat (eg. flying).

The LTJ hats incur a levitational property once worn and can become very difficult to handle. The body must be twisted in contortions to enable a balanced state to be reached.


These pictures show definite upward pull from the hats.

As well as upward pull, randomly orientated sideways pull can be experienced.

A inhuman amount of skill is required to maintain a non-injured status whilst hat wearing as sideways and then very severe downward pull is common.

Limb dislocation is a regular occurrence..


Once a hat has been dislodged, the ex-wearer needs superb leg-manoeuvring ability to prevent breakages.

 

This activity has become a favourite LTJ pastime, due the adrenaline fueled, mind-warping state which is incurred.

Using mystical levitational powers, Gap has managed to lift SCM and Decoy by grasping their spinal column and embedding several fingers (using the patented Gap poking procedure which produces much pain, but no (or little) skin puncturing) therein. This renders SCM and Decoy in to gibbering wrecks and disables the properties of their hats.

Then in a spurt of pure evilness (common event), Gap withdraws the fingers, and SCM and Decoy fall to their [near] deaths.

 

By clicking, hats in a grounded state can seen.

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